TV series

|

12 x 5 min

|

Nature’s Creatures’ nature

Nature's Creatures' nature

A seven-year-old boy naturalist's scientific observations of the fantastic creatures in his family’s garden.

William is a seven-year-old naturalist. Every day, he takes his explorer's kit and goes down to the vast, wild garden of their house to investigate the wildlife there from a highly scientific point of view. He keeps a record of his observations in notebooks, classifying the species, their body structure, their behaviour (for example, how high they jump when they see a mirror), their habits of all kinds (are they pine cone walkers or raindrop collectors), their individual and group life (do they walk in circles or grow to music?). But William is not interested only in squirrels and beetles, but in the magical creatures that live in the grass and trees and appear only to him. Especially after rain.

Director’s statement
This series invites viewers into a world where reflection, slowing down, and observation are valued. Designed for children, young parents, and grandparents, it reinforces sustainability through a humorous, gentle tone, completely avoiding didacticism. Visually, it blends live-action with spectacular 2D animation to stand out in today's crowded media landscape.
As virtual content replaces real-world exploration, my mission is to reawaken the joy of physical discovery. By teaching respect for our biosphere, we counter environmental exploitation and raise a conscious generation.
Instead of being depressing, each episode frames nature as an inspiring adventure and a peaceful safe haven. 2D animation brings the magical creatures hidden under leaves to life, making miracles leap off the screen. Blending live-action and animation is a proven formula for global appeal, championed here by a director whose character designs already command massive digital popularity.

Director

Csaba Klement


cs.klement@gmail.com

Country of production

Hungary

Target audience

Children aged 6+, families with children

Animation technique

live action and 2D animation

Production company

SALTO Films Ltd.

Stage of the project

in concept

Looking for

Co-producer, Sales agent / distributor, Broadcaster

TV series

|

13 x 7 min

|

Abracadabra

Abracadabra

Abracadabra is a science fiction sitcom series about the extraordinary adventures of a group of unworldly friends.

Abracadabra is a cosmic quest set in a space without gravity, a time without boundaries, and dimensions without limits. The story follows the evolving friendship between five unworldly travelers who meet in an interstellar bar after an asteroid destroys their home planet. Together, they embark upon unpredictable and weird adventures in the hope of finding the perfect place to settle down. Behind the absurdity lies a deeply human story that makes the characters relatable, likeable and surprisingly human.

Director’s statement
As a director, I thrive on creating funny, surreal worlds. Science fiction provides endless inspiration and a character-driven animated sitcom is the perfect vehicle for my vision. The animation toolbox allows to freely visualize absurd elements without technical limitations.
Abracadabra is the blueprint for this imaginative series. It is a cosmic comedy where anything can and does happen. However, amidst this gravitational and dimensional absurdity, the emotional logic remains grounded. While the universe is illogical, the relationships are deeply human. By keeping the emotional nodes intact, I ensure the audience stays connected to the heart of the story.
Visually, we blend the familiar with the bizarre. The anthropomorphic characters subvert expectations, generating both humor and a subtle, attractive curiosity. This project combines limitless surrealism with a proven, highly marketable sitcom format,making it a visually spectacular and emotionally resonant story.

Producer

Zita Mara Vadasz


zita.vadasz@gmail.com
Director
Júlia Farkas

Country of production

Hungary

Target audience

young adults

Animation technique

2D vector based, drawing

Production company

SALTO Films Ltd.

Stage of the project

in concept

Looking for

Co-producer, Sales agent / distributor, Broadcaster

Other

|

25 min.

|

Hidden Sounds

Hidden Sounds

In a noisy world, Zamira travels the world to reclaim stolen sounds from ancient legends. Reaching Europe, she frees them into modern instruments, defeating the Great Noise so music can live again.

The story titled “Hidden Sounds” follows the adventures of a cheerful and curious young girl, Zamira, as she travels the world to reclaim lost sounds. Along her journey, she encounters numerous cultures and learns about local myths, legends, and ancient instruments. At the start of her journey, Zamira discovers the omnipresent Great Noise, which masks the sounds of the stars, the wind, and the birds. Her mission to make the sounds of nature audible once again leads her to the most diverse corners of the world, from Africa to Japan and Australia. She becomes part of local creation stories, uncovering and collecting the natural sounds hidden by people inside musical instruments. Finally, in Europe, Zamira meets a philharmonic orchestra, where she releases the sounds she has gathered; they defeat the Great Noise, and the world is filled with music once more.

Director’s statement
Our mediatized world is drowning in a chaotic, continuous wall of noise. This constant digital overstimulation separates us from true values—a crisis that heavily impacts youth who still lack a mature core value system. Hidden Sounds offers a sensory antidote to this global condition.

Driven by personal family experience, the film addresses a pressing psychological issue: ADHD, exploring how digital acceleration worsens these symptoms. To counteract this, our immersive film language utilizes conscious deceleration. With no direct cuts, transitions take at least 30 seconds, allowing the audience to physically integrate into the cinematic space and slow down modern media habits.

Director

Balint Benkovits


balint.benkovits@derengo.com
Producer

Laszlo Nyikos


laszlo.nyikos@derengo.com

Country of production

Hungary

Target audience

Family

Animation technique

2D (vector based), drawing, 3D (CGI)

Stage of the project

Completed

Looking for

Sales agent / distributor

TV series

|

26 x 7min.

|

Pocats

Cipelő CIcák

PoCats are tiny, colorful cats with magical tails. They fit in a child's hand, and their owners carry them to everywhere. They snap with the end of their tails and unbelievable things happen.

The poCats are tiny cats. Adults can only see them as toys, however, the children know that the cats are more than simple toys and are able to do magic. The main protagonists, Ciro, Pepe and Lori are always funny and naughty and can't restrain themselves trying crazy things. This is the most crucial point of every story. The conflict and the trouble that the cats cause. Fortunately these are always solved at the end of the episode using magic, some tricks, and cooperation with the kids. The biggest surprise for the three buddies is when an annoying misterious, newcomer pocat appears on the scene.

Director’s statement
Our main characters, the three little poCat who live in a family as best friends of the children. Just like the kids, they are always looking for fun and play. The poCats have magical talents, and this power makes their adventures even more intense! The series teaches the kids and parents that playing together with imagination and creativity is one of the most important gifts one can have! During their escapades they learn a lot not just about the outside world but about themselves.

Director

Csaba Bardos


bcs@ionart.hu

Country of production

Hungary

Target audience

Pre-school

Animation technique

3D (CGI)

Production company

Ionart

Stage of the project

Completed, ready for new seasons

Looking for

Producer, co-producer, sales agent / distributor, broadcaster

Short

|

10 Min

|

Half Open Half Pose

Half Open Half Pose

In a space that reacts intensely to emotions, Bob tries to ignore the signs urging change as much as possible and escape definitively into the illusory dimensions of his imagined desires.

Bob pretends everything is fine. He functions, but remains trapped in passivity, staring out the window. As strange changes distort his apartment, the shrinking space reflects his inner crisis. Escaping into dreamlike visions, Bob avoids confronting the forces controlling him from within: the Inner Army Creatures (IAC), led by an Inner Dictator. His only guide is the Bat, a mysterious figure appearing at the window with moments of wisdom and clarity. As construction machines begin building outside, Bob retreats further into self-deception, covering the view with a paper drawing of the landscape to preserve the illusion of freedom. But the IAC eventually overwhelm him. In despair, he tears the drawing away, and the Bat rescues him, carrying him to a place where he relives fragments of his life, failures, desires, and loneliness. In the final scene, Bob floats through space, folds the drawing into a paper airplane, and lets it drift away before turning back toward Earth — and himself.

Director’s statement
"From my bedroom window – illegally cut into a firewall by my uncle in the early 1990s – I used to see an abandoned low building. One day it was suddenly demolished. Just before that, I asked the chief architect how big the new building would be. He replied, “If that tiny window up there is yours, we’ll brick it up.” Since construction began, I’ve been counting the days I still have a room with a view.
Beyond this personal experience, the film was inspired by two inner processes: a feeling of helplessness that pulls me into an anxious, vortex-like state, whether caused by too many possibilities, past traumas, limitations, or self-sabotage, and the internal voices that accompany it, whose pessimistic, self-degrading tone further narrows what feels possible.
My goal is to further explore the metaphorical layers of the feeling of confinement, stagnation and to visualize the parallels and tensions between our inner, imagined, spiritual spaces and our concrete physical spaces."

Country of production

Hungary

Target audience

Young adults (15 to 18 years), Adults (18+)

Animation technique

Drawing

Production company

Boddah

Estimated budget

€ 100 000

Funding secured

1000 € Filmjus Foundation (Hungary) 3000 € own investment (Hungary) 3000 € own investment (France) 33.000 € tax rebate (Hungary)

Stage of the project

script development (existing treatment)

Looking for

(co)producer, distributor, broadcaster, international sales, 2D animation studio, sound post-production studio

Student short

|

15 minutes

|

At Least the Weather Is Nice

At Least the Weather Is Nice

A film about a park where all kinds of humans walk through, wander around and for a brief moment they connect with a collective consciousness falling into incidental parallels.

There is a Central European park with a planet at its center, perhaps it’s the statue of Saturn. If it ever had rings, they are no longer there; instead, people, pigeons, and dogs circle around it like ice crystals. They enter its orbit for a brief moment, then move on, wandering through the park and into their lives. Much like this movement, the film spans four seasons, highlighting moments, dialogues, inexplicable decisions, and random parallels unfolding within the park. In these seemingly awkward movements, which will later fade into oblivion, the characters connect for a second in some kind of collective consciousness. Then, of course, someone scolds them, they fall flat on the ice, a car alarm goes off, and they return, leaving the park, which stands unmoved, covering itself in snow, swallowing up lost objects, and letting the trees fall whenever they please.

Director’s statement
There are few social spaces that don’t expect anything from us beyond simply being there. We usually pass through, consume, and produce. In contrast, the park is precisely the kind of place that was created simply for us to be there to spend a little time outdoors. It is special because “nothing” can happen there, and thus there is a possibility that something might happen after all.
In the film, I invite the viewer as an outside observer who becomes a witness to the daily lives of the park and all the different people within it, without being able to name a main character.
This film is an experiment in how I can make the viewer pause to notice a small detail that is otherwise not so obvious in the hustle and bustle of everyday life. The viewer can become part of the park, perceiving the details and connections that surface, or observing from a distance, without any thought. In any case, they have the opportunity to choose any path, to stumble upon others or even upon themselves.

Country of production

Hungary

Target audience

Young adults (15 to 18 years), Adults (18+)

Animation technique

Drawing

Estimated budget

€ 50 000

Funding secured

A secured funding (NFI) 30 000 EUR a total budget pedig 50 000 € National Film Institute Hungary and Moholy-Nagy University of Art and Design Hungary

Stage of the project

pre-production

Looking for

(co)producer, distributor, 2D animation studio, post-production studio, sound post-production studio

Student short

|

12

|

How to Become a Landlord?

How to Become a Landlord?

Abigél brings a Piece of Land to life and seduces him into becoming his landlord. But things quickly get messy when she decides to profit from their relationship.

Abigél brings a very handsome Piece of Land to life and seduces her way into becoming his landlord. Their relationship starts promising, but soon becomes one-sided: he doesn’t speak or act, while Abigél spends all her time watering and mowing him, hoping to hear “I love you.” To make use of her efforts, she starts renting him out to tenants. The business takes off, but as she focuses on money, she forgets to take care of him. Renters park, golf, and party on him, leaving him in poor condition. In a vision, the Piece of Land realizes he can take control of his own destiny using his muscular arms. Now alive, he takes revenge on Abigél, destroying everything she has built and getting her arrested by the police. He returns to his original place, cares for himself, grows legs, and dances freely. As Abigél passes by the meadow in a police car, looking at the free Piece of Land, she realizes she must find her own identity within herself.

Director’s statement
The early motivation behind How to Become a Landlord? comes from my anxiety about housing and stability. Owning a property feels increasingly unreachable yet remains a strong desire. The film grows from the idea of solving this by becoming a landlord within the film itself.
Through Abigél, I explore this wish in an exaggerated form. She turns care into ownership. What begins as intimacy becomes transactional, where emotion is replaced by profit and control, reflecting how relationships, property, and systems of power often mirror each other.
As the Piece of Land is exploited, he gains awareness and agency, rejects ownership, and reclaims himself. By the end, he becomes autonomous, while Abigél questions her identity outside control and possession.
By casting myself as Abigél, I use self-reflexive comedy to explore personal and social questions, asking whether happiness lies in control and ownership, or in letting them go.

Country of production

Hungary

Target audience

Young adults (15 to 18 years), Adults (18+)

Animation technique

Drawing

Estimated budget

€ 50 000

Funding secured

€ 30 000 – National Film Institute, Hungary € 275 – FilmJUS Foundation, Hungary – For script development

Stage of the project

development (existing script)

Looking for

(co)producer, distributor, music composer, 2D animation studio, post-production studio, Production, layouts and animation.

Short

|

15 Min

|

Sun in Retrograde

Nap Retrográdban

Tilda, a young translator, returns to Budapest after years abroad — and spends a summer rewinding through fragmented memory-shreds, while she slowly understands how she lost touch with herself.

Tilda (29), a translator, stands at an airport baggage carousel waiting for her only luggage — a Monobloc chair. As it arrives, memories surface of a late summer in Budapest, where she returned after years abroad. The memories reveal four relationships—a situationship with Mo, a one-sided friendship with Virág, distant phone calls with her mother with high expectations, and her connection to the city which once was home but now feels like the backdrop of her loneliness. In all of them, Tilda translates herself into whatever shape the situation requires, and disappears a little more each time. The Monobloc chair she finds during lomtalanítás —Budapest's annual junk-clearing ritual — reflects her continuous self-erasure across timelines, until her memory reaches its beginning: her first meeting with Mo, the night she found the chair. She discovers her need to stop performing for others' approval. As a last gesture, she leaves the chair on the baggage carousel and walks toward departures.

Director’s statement
"Over the past decade, I lived in five different countries. Gradually, the language of my internal monologue began to feel foreign to me. I noticed how often I was translating myself — adjusting my tone, behaviour, and emotions to fit what others expected.

Over time, this adaptation became automatic, until I could no longer distinguish between genuine connection and performance.

Sun in Retrograde grew out of this experience. The film follows Tilda, a translator reconstructing memories of a summer in Budapest to understand how she slowly disappeared inside her relationships.

Combining live action with hand-painted 2D animation, the film approaches memory as something unstable and physical: spaces compress, objects reappear in altered forms, and emotional states reshape reality itself."

Country of production

Hungary

Target audience

zillenail generation (born between 1994 and 1999) and adults

Animation technique

hybrid techniques - live action combined with analogue 2d animation

Production company

Boddah

Estimated budget

€ 120 000

Funding secured

€ 51,000 € 10.000 - Creative Media Mini Slate (EU) € 2000 - Baltic Pitching Forum - sound post production at UPRecords (Litvania) € 3000 - own investment (Hungary) € 36.000 - automatic tax rebate (Hungary)

Stage of the project

Development (existing script)

Looking for

Co-producer, festival representative

The Ghost of The Riverbend

A Dunakanyar szelleme

Ten-year-old Cole and his friend Lily investigate a haunted house by the river. They meet a ghost boy, and by learning about his past, they bring forgiveness to the whole community on Christmas day.

Ten-year-old Cole and his family recently moved to an old mansion in a small town by the Riverbend. The locals whisper that the house is haunted, but Cole’s parents dismiss it as old wives’ tales. Cole becomes friends with his classmate, Lily. She has a peculiar hobby: she investigates the paranormal in her spare time, and she is very interested in the local “Haunted House”. With the passing of Halloween and All Saints’ Day, unexplainable events begin to multiply by the house. Cole and Lily find out the cause of these disturbances: the ghost of a boy, who becomes their friend. As the kids investigate his past and learn about his supernatural abilities, they uncover a long-forgotten tragedy that keeps the community apart to this day. Cole and Lily realise that the ghost boy can only find solace if his old friends reconcile. On Christmas day the river freezes, and this brings on events that lead to forgiveness and salvation to the ghost of the Riverbend.

Director’s statement
Since my childhood I loved Christmas, I always felt that there is something mysterious about this holiday. We stop fighting, forgive each other, and spend a few days with our families and friends. We can call this the „Spirit of Christmas”. However, sometimes old grudges won’t let us experience this wonderful feeling. They linger as ghosts in our lives. „The Ghost of the Riverbend” is at its heart a story about forgiveness and the importance of letting go. It is also a detective story, where our 10-year-old protagonists learn about the past of their community – the very community they are having trouble fitting in. And finally, it is also an entertaining cinema experience for the whole family full of adventures and paranormal awesomeness. And maybe, just maybe, it will make some people reconcile with their loved ones on this lovely holiday.

Country of production

Hungary

Target audience

Tweens (9 to 12 years)

Animation technique

2D digital handdrawn / TVPaint

Production company

CUB Animation

Estimated budget

€ 2.600.000

Stage of the project

Development (existing script)

Looking for

scriptwriter, (co)producer, distributor, broadcaster, international sales, 2D animation studio, post-production studio, sound post-production studio

TV series

|

16 x 5 min.

|

Boribon

Boribon

The series features Boribon, an ever-curious teddy bear, and Annalee, the young girl who looks after him.

The series features Boribon, an ever-curious teddy bear, and Annalee, the young girl who looks after him. Through everyday yet always exciting adventures, Boribon explores the world around him with Annalee's guidance and at the same time learns more about himself. With each story, the relationship between the two friends grows richer and closer.

Country of production

Hungary

Target audience

Toddlers

Animation technique

2D (vector based)

Production company

KEDD Animation Studio

Stage of the project

Completed. Additional episodes in development.

World Sales / Distributor

n/a

TV series

|

52 x 2 min.

|

Tales of Nasreddin Hodja

Naszreddin Hodzsa meséi

Nasreddin Hodja, the iconic figure of the turkish folklore, questions our regular ways of thinking by his unusual, paradoxical teachings.

Nasreddin Hodja is a symbol of Turkish humour through his legendary wit. He is teaching valuable life lessons on being less judgmental and more thoughtful. Its universal messages can easily find their way into the hearts and minds of all people with diverse cultural backgrounds. The specificity of Oriental philosophy is reflected in his witty anecdotes, which are always deeply philosophical, yet very easily understood by young children.

Country of production

Hungary

Target audience

Gradeschooler

Animation technique

2D (vector based)

Production company

KEDD Animation Studio

Stage of the project

Completed

World Sales / Distributor

n/a

TV series

|

13 x 7 min.

|

A Door to Othertown

Átjáró Másvárosba

The witty but dreamy Kazmer and his sharp friend Kamilla get on an investigation to find a way to save the magical and quirky Othertown - and as they do the difference is felt in the real world too.

A 9-year-old sharp-witted but dreamy boy Kázmér and his friend Kamilla, a brilliant girl respond to a call for help by a peculiar person with an even more peculiar problem. In the magical world of Othertown nothing new is happening anymore! And because nothing new is happening, the people are losing their sense of time and purpose. Good job that the resourceful children find a way to save Othertown by using their unique skills - and as they do the difference is felt in the real world too.

Director’s statement
When I was working on the series titled "A door to Othertown" my aim was talking to children about meaningful questions in a playful and creative way. I believe I could achieve my goal because I used the powerful tools of animation and seasoned them with a good amount of humour. Following the investigation happening in this quirky place full of peculiar and heartwarming characters we learn a lot about accepting ourselves and others.
Watching the mystery being unfolded by the two friends we learn about how far a strong friendship can take us. Feeling the struggle of a character having a writers block we learn about the ups and downs of life and the weight of responsibility. But most of all: during the 13 episodes of "A door to Othertown" we participate in a grand, sweet and funny adventure, that entertains the whole family.

Country of production

Hungary

Target audience

Children 6 - 8

Animation technique

2D digital cut out

Production company

CUB Animation

Stage of the project

Completed. The series can be turned into a feature film easily as the episodes are continuous. It is also an adaptation of a children's book, that has not been translated to other languages yet.

World Sales / Distributor

Hungarian distributor KEDD, no world distributor on board yet.

TV series

|

26 x 7 min.

|

Tales from the Lakeside

Lengemesék sorozat

In the world of The Verdies, love for nature, community spirit are at the heart of every story.

In a world where young Verdies must wait until their hair turns brown to become guardians of the lakeside, eager inventor Willy Whistle finds himself breaking the rules. When the lake is threatened by an alliance of Grimps and swans, Willy must use his secret inventions to save his home and prove that bravery comes in all ages.

Director’s statement
The Verdies enjoys strong recognition thanks to its successful books and films, and its cross-generational fan base continues to grow each year as new audiences discover the stories. With a multiplatform presence—spanning games, theater, screenings, camps, and themed experiences—it offers endless possibilities for expansion. Its dual nature as both educational and entertaining makes it especially valuable for families and schools, while its alignment with environmental initiatives gives it a genuine social impact. With a rich, versatile storytelling world at its core, the Verdies universe is full of opportunities to engage, inspire, and grow across Europe and beyond.
It combines meaningful content with captivating stories, offering children and families both entertainment and education. Its key values are built around positive messages of empathy, kindness, and cooperation, together with a strong focus on environmental awareness and sustainability.

Country of production

Hungary

Target audience

Children 5+

Animation technique

2D (vector based)

Production company

Cinemon Entertainment

Stage of the project

Completed.

World Sales / Distributor

n/a

TV series

|

39 x 7 min.

|

Kuflis!

Kuflik!

They're not cucumbers, they're not cookies, simply Kuflis, keep saying Kuflis!

They're not cucumbers, they're not cookies, simply Kuflis, keep saying Kuflis! The series features seven fairytale characters: Zoz is the greenest one, Sweety is the reddest one, Titus is the yellowest, Hildie is the purpliest, Valere is the bluest, Papaw is the brownest one, and finally Finley is the greyest off all, because someone has to be. They love to play, take part in adventures but also just hang around, in the same way any kid would.

Country of production

Hungary

Target audience

Gradeschooler

Animation technique

2D (vector based)

Production company

KEDD Animation Studio

Stage of the project

Completed 2015-2021. Additional episodes in development.

World Sales / Distributor

n/a

TV series

|

95 x 5 min.

|

Berry and Dolly

Bogyó és Babóca

One of the most successful preschool animation series ever made in Hungary. The stories based on a book, are all about Berry, Dolly and their forest and beetle friends with great adventures.

Based on Erika Bartos's bestselling children's books, this heartwarming animated series follows Berry the snail and Dolly the ladybird on playful adventures filled with friendship and discovery. Designed for preschoolers, the series delivers universal lessons in kindness, cooperation, and problem-solving—brought to life with humor and charm by KEDD Animation Studio.

Country of production

Hungary

Target audience

Preschool

Animation technique

2D (vector based)

Production company

KEDD Animation Studio

Stage of the project

Completed. Additional episodes in development.

World Sales / Distributor

n/y

Student short

|

12 min.

|

Ergot

Ergot

During a night shift at a flour mill, KJ, a controlling supervisor, is haunted by the loss of his little sister—manifested as a wheat demon—leading everything to a catastrophic end.

KJ, a strict and controlling boss, runs the night shift at a wheat mill. Ruling over his industrial empire like a god. In his state, he is so far gone that he became one with the machinery around him, controlling everything, including his own inner world. Yet beneath this surface of order lies unresolved grief: as a child, KJ caused a tragic accident that led to the death of his sister. This trauma lives on in a secret he keeps hidden—a small wheat doll he takes out each night when he’s alone. On this night, something changes. It is extremely hot, and a single drop of KJ’s sweat falls on the doll, transforming it into a wheat demon. At the same time, a strange malfunction disrupts the mill. From here on we follow KJ, trying to remain in control, encountering the growing wheat demon, while the mill is rapidly breaking down around him. By the end, KJ, with no other place to hide, escapes into a grain silo. There, left alone with the realisation of what he has become, his repressed grief consumes him.

Director’s statement
My grandfather worked as a foreman at the flour mill in Kanjiza, Serbia. He was a very strict and controlling man in his job, which extended into his personal life. His rules and opinions formed a system of control around him that has left a lasting impact on me, and sometimes, I recognize traces of him in my own behavior. Control, whether over ourselves or our surroundings, can be a tempting response to inner traumas and fears. And the loss of that same control can awaken the most elemental kind of fear. For this reason, horror—specifically psychological horror, which deals with monsters that come from within—was the natural choice for telling my story. In this film I want to explore a man who believes he is in control. And as that control unravels, and repressed traumas resurface, I want to show how that control disappears, and with it everything else.

Country of production

Hungary

Target audience

Young adults, adults

Animation technique

Stop-motion, 3D (CGI)

Estimated budget

150 000 EUR

Stage of the project

Script development (existing treatment)

Looking for

Co-producer, sales agent, distributor, animators

Student short

|

10 min.

|

Perfect

Perfecto

On a day at the beach, a young boy tries to reach a kite beyond a dune; a six-year-old girl wants to reconnect with her grandfather; and a nonagenarian embarks on a journey to an unknown destination.

A young boy is isolated from the rest of the world; his only companion is a kite beyond an enormous dune. When a shadow puts the kite in danger, he gets himself in an unknown journey. Meanwhile, Alba, a six-year-old girl, plays with a sand castle on the beach, finding joy in little acts of love towards her grandfather, Perfecto, an absent-minded nonagenarian. Amid these intimate moments between grandfather and granddaughter, the young boy makes actions intended to affect the kite’s constant swing, leading him to the top of the dune, unveiling he is a small miniature in Alba’s and Perfecto’s universe. Despite his tiny appearance his presence disrupts the granddaughter-grandfather dynamics awakening feelings that none of them know how to deal with. Alba would need to go beyond the barrier Perfecto has created between them. Perfecto explores the bond between two generations, where symbols play a paramount role in weaving a story that delves into the complexities of aging and parting.

Director’s statement
Perfecto delves into the idea of saying goodbye to someone you deeply love but with whom it is impossible to have a vivid connection. It explores a grandfather-granddaughter relationship in the last years of the nonagenarian's life when he has lost the sense of his surroundings and even himself. In their personal journey, they try to reconnect with small acts however, slowly, they realise that they have to prepare for what is unavoidable.

This film seeks to depict the process of dying as part of life and how it can bring bittersweet feelings with it, as well as peace and connection. Although this story reflects on the director's personal journey, the message it conveys can resonate with a universal audience since we all have lost someone we love. This short film presents two realities to create a set in which symbolism alternate with genuine and pure acts of love between the two main characters.

Director, Producer and Scriptwriter
Andrea Olivares López
aolopez16@gmail.com

Country of production

Hungary

Target audience

Adults

Animation technique

Drawing

Estimated budget

50 000 EUR

Funding secured

30 000 EUR - National Film Institute of Hungary

Stage of the project

Production

Looking for

Animators

Short

|

12 min.

|

The Rabbit-Shaped Dog

A nyúlformájú kutya

A cartoon rabbit who feels like a dog. A world locked in a movie. Questions about ourselves and the world.

Our story follows a rabbit who is essentially a dog inside and is aware that they live in an animated film. Their questions revolve around identity, existence, and the nature of the Creator. They cannot find their place in their own world, feeling like a messed-up drawing. The rabbits are afraid of them, and the dogs chase them. They realize that nothing in this world is as it seems: they meet an elephant who feels small and a mouse who imagines themselves as a giant. By the end of the story, they find the company of three other similarly “messed-up” creatures. Although they do not fully understand each other, a form of communication gradually emerges between them. The film sensitively reflects on social differences, gender identity, and generational gaps, while raising universal questions: Who are we, and how can we connect with each other?

Director’s statement
This film presents the world from a uniquely narrow perspective — through the eyes of a creature with the body of a rabbit but the soul of a dog. Our film follows the inner monologue of this unique being as it navigates an identity crisis, struggling to find meaning and belonging.
This is a story for Generation Z, where the quest for authenticity, self-expression, and freedom takes center stage. Through absurd and often witty encounters, the protagonist attempts to engage in dialogue with both their creator and fellow creatures, seeking answers to fundamental questions about their place in the world.
More than just an animated film, this project is a philosophical journey into the themes of identity, existence, and self-acceptance. While we speak directly to young adults, we believe the universal message will resonate with audiences of all ages.

Country of production

Hungary

Target audience

Young adults

Animation technique

2D (vector based)

Production company

KEDD Animation Studio

Estimated budget

180 000 EUR

Funding secured

54 000 EUR - tax incentive 30% (Hungary), 27 000 EUR - KEDD Animation Studio (technical support and human resources)

Stage of the project

Development (existing script)

Looking for

Co-producer, sales agent, distributor, broadcaster

Feature

|

90 min.

|

Ninja Cats

Ninja Cats

A master and his disciples join forces to thwart the plans of an ambitious city leader who threatens to create eternal daylight to preserve the natural night and ancient way of life.

In the World of Cats, where ancient traditions and symbiosis with nature define everyday life, there exists a secluded village, and one of its masters is O-Hashi. This peaceful community leads a simple yet fulfilling life, strictly preserving its traditions, where severe rule-breaking results in exile. However, the shadow of the Neon City is slowly reaching this village as well. Panko and Shincha, O-Hashi’s most loyal disciples, rescue a young cat named Mochi from strays. Mochi, who fled the city, hides from a warrant after attempting to sabotage the latest plan of the city’s leader, Kami, promising the eradication of the night. Finally reaching the city, they face Kami’s grand plan: a massive glowing sphere that would eliminate the night. The story reveals the shared past of Kami and O-Hashi and how their conflict shaped the current situation. At the climax of the plot, O-Hashi and Kami, old friends, clash while the others try to stop the artificial Sun.

Director’s statement
In recent years, human impact on the environment prompts irreversible trajectories. ‘Ninja Cats’ highlights these dangers, proposing timeless solutions. What kind of cat fears in the dark? The story envisions a cat society facing tyranny from a negative antagonist. Only a few challenge societal decay, with O-Hashi leading the confrontation. The narrative contrasts values, weaving action with humor, encouraging inner harmony. Addressing flaws, the film urges reconnecting with nature’s laws to avert extinction.
Ionart Studio seeks Producer, co-production and finacial partner for ‘Ninja Cats,’ aiming for a 2027 premiere. The film resonates globally, bridging Eastern philosophies with climate change, social inequities, and vulnerability. Action is imperative for a sustainable future.

Country of production

Hungary

Target audience

Teens

Animation technique

3D

Production company

Ionart

Stage of the project

in development

Looking for

Co-producer, Sales agent / distributor, Broadcaster, Animation studio

TV series

|

13 x 7 min.

|

Little Mimo

Mimóka mesék

Animated series that aims to guide defiant toddlers with love and understanding, while highlighting the healing power of imaginative play.

On this rain-soaked morning, Mimóka is faced with a difficult challenge. At the gate of the kindergarten, she realizes that she has to let go of Papa's hand in order to join her playmates and the kindergarten teacher. This experience brings on all sorts of confusing feelings.

Director’s statement
Little Mimo is a special project for us at Boddah as it's the first animation series and the first project for children. We believe that animation for such a young adience can only be done mindful of their emotional and cognitive needs, but also is a great opportunity to give kids and their parents tools and valuable time spent together that is also entertaining in the best sence.
We have been working with Luca Tóth for almost a decade now and her truly exceptional magical world had been embodied into shorts that premiered in Cannes and Berlinale. With this series we wish to further her track record with successful international co-productions and we believe the more countries involved the better to reach an audience as wide as possible.
For the easy accessibility of small children dialogue would be kept to a minimum which would also help international distribution.

Director and Scriptwriter
Luca Tóth
luca.a.luca@gmail.com

Country of production

Hungary

Target audience

2-5 years and parents

Animation technique

2D animation

Production company

Boddah

Estimated budget

700 000 EUR

Funding secured

--

Stage of the project

script development (existing treatment)

Looking for

Co-producers, other artists, music composer

Short

|

14 min.

|

Killin’ It

Killin' It

Zak and Zur, two post-gender influencers live out the day-to-days of the Apocalypse on a fortified farm.

"Killin' it" merges a multitude of significant global issues—from identity politics and revolutions to AI and a zombie pandemic—into a vivid dystopian narrative. It follows Zak and Zur, two post-gender social media influencers in their 30s, living on a fortified farm with Geepee, their household robot. Despite the hardships of decreasing drone deliveries, zombie intrusions, drastic weather and power outages, they decide to host a dinner party to another couple, Jules and Jim. As the party unfolds with jokes, drugs and conspiracy theories, a romantic spark ignites between Zak and Jim. Zur, concealing a zombie bite, turns out to be infected. The zombies breach the compound, overwhelming the guests. Ultimately, only Zak and Jim briefly survive in a safe room before succumbing to the horde. In the aftermath, only AI-driven Geepee remains, using the protagonists' zombified bodies to generate power and autonomously continues producing Zak and Zur's influencer show, “Killin’ it”.

Director’s statement
It seems to me like we are living in the Apocalypse, but nobody is taking it seriously. I would like to translate this sentiment exactly into a dark comedy: Zak and Zur are ‘used’ to the end of the world. In front of the backdrop of global demise, their actual problems are the same as ours: midlife crisis, social media anxiety, body dysmorfia, fear of isolation, etc. This juxtaposition between global outer crisis and petty inner turmoil is what, I think, provides the humor and message of Killin’ it. The end of the world is to be portrayed as petty, banal, a reality media non-event where a humanity composed of influencers will try to entertain themselves and each other to their last drop of blood. To misquote a classic, I might say “the Apocalypse will be televised”. And the way I would like to televise it is by using the strong claire-obscure contrast also present in the themes: a yin-yang of light shining through the darkness, while dark shapes emerge in the open daylight.

Director and Scriptwriter
Balázs Turai

Country of production

Hungary

Target audience

Teens and adults

Animation technique

2D (vector based)

Production company

Boddah

Estimated budget

100 000 EUR

Funding secured

--

Stage of the project

in development

Looking for

Co-producer, distributor, broadcaster, international sales

Feature

|

80 min.

|

Children of the Wind Mother

Szélanya gyermekei

The siblings, Kata and Csongor get trapped in the world of ghosts. In order to get home, they must confront their family's fate and save their great-grandmother, Wind Mother, the Godess of Winds.

The wind blows from a cave which is guarded by Wind Mother, who if once dies, a huge storm will arise. Kata, the eccentric 7-year-old girl, hears whispers in the wind and sleepwalks at night. She has a brother, the 11-year-old Csongor. On the day their grandfather is hospitalized, she follows the voices and disappears into the dark forest. Csongor sets off with Rózsi, their pig, who lives his life as a wolf, to search for Kata. The siblings meet in the realm of ghosts where they must battle magical creatures. Throughout the fantastic journey Kata feels more and more empowered. It turns out, that she is one of the rare wind ghosts, who can control the winds. The creatures were luring her away from the world of the people, to take over the place of Wind Mother, who is on her deathbed. While Kata would stay, Csongor feared that he might lose his sister and will never see their grandfather again. He is determined to find the way back home, when Yotengrit, the Great Ghost kidnaps Kata...

Director’s statement
I still have intense memories about my grandparents, how hard it was for them to open up when they talked about their losses. As an adult, I’ve realized how much their silence has affected me, and I still feel its impact. In fact, the tightening conflicts - like processing grief, crises that come with age, or the journey of finding ourselves - in the soul of my characters are my very own.
Kata and Csongor manage to solve the trauma of their grandad, who repressed it for decades by getting to know themselves.
The magnificent Celtic fairytales and the exciting stories originating from Scandinavia inspired me to dive into the ancient Hungarian mythology. That is how I got to know the figure of Wind Mother, who gives the essence of the story. I decided to take a fresh turn and give some life to this old legend. Apart from that, what I also find really exciting and unexplored is that the stories of our origin help us get closer to ourselves and to nature.

Country of production

Hungary

Target audience

7-11

Animation technique

2D (vector based)

Production company

Filmfabriq

Estimated budget

4 500 000 EUR

Stage of the project

script development (existing treatment)

Looking for

Director, co-producer, distributor, broadcaster, international sales

Feature

|

90 min.

|

Three Wishes

Három kívánság

Christmas is always a difficult time. If you could make 3 wishes at the worst possible moment, you might not get them right.

Leo, the ten-year-old tough little boy, and his two good friends Dia and Juli are excited about Christmas. But the holiday isn't the time of magic for everyone. As Christmas Eve approaches, tensions rise, arguments become more frequent, everyone is nervous and impatient, and there's not even any snow. The Christmas carp in the tub, like the goldfish in the fairy tale, grant 3 wishes. The three good friends ask for snow as their first wish and it starts to fall unstoppably, then covers the entire apartment building up till the roof. In despair at the chaos, the three children make a wish to the goldfish that it would be better if there was no Christmas at all. So the holiday magically disappears and the adults have no idea what Christmas is about. Leo, Genius and Frida soon regret their wish, and are forced to take Christmas back into their own hands in a world where no one else has ever heard of it.

Director’s statement
The theme of Christmas is visually timeless, the traditions and formal props associated with the holiday have been handed down through many generations, so I designed a largely traditional hand-drawn-and-painted visual world for the film. The richness of the film's visuals would evolve at specific key points in the story, so that the richness of color and detail, or lack thereof, could easily lead the viewer emotionally. I wanted to use the full range of animation to create a visually novel yet classic Christmas visual. The hand drawn 2D animation, stop motion animation with experimentation-manual effects will be compsited using digital post-production.

Scriptwriter
Doraya Bouandel

Country of production

Hungary

Target audience

Family

Animation technique

Mixed technique of 2D drawing animation, stop motion

Production company

SALTO Films Ltd.

Estimated budget

3 500 000 EUR

Funding secured

--

Stage of the project

script development (existing treatment)

Looking for

Co-producer, distributor, broadcaster, international sales

Student short

|

12 min.

|

Each, All and Every

Each, All and Every

Animated short film about the paradox of choice

Our protagonist, Mr Rabbit is unable to decide what to become when he grows up. Instead of choosing one path like everyone else, he escapes into his own imagination and creates multiple copies of himself. Through these copies he can see his different life choices. He enjoys this situation until one fatal mistake, a copy gets lost.

Director’s statement
We think that the unknown must be more exciting than what we already know.

How can we possibly settle on just one path, knowing that infinite possibilities exist?

More choice would logically simply an easier decision and a better resolution, however instead of picking just one we just keep searching for newer and newer choices, thinking there must always be a better one.

Paradox of choice leads to stress and in some cases even depression. However my goal was to make a short animation which focuses on the positives as well. The infinity of choice can be freeing in a way, there is joy in all the endless possibilities. Through Mr Rabbit’s journey we witness the different stages of his struggle to choose.

This story is about self-exploration and the journey towards self-acceptance.

Director and Scriptwriter
Nikoletta Veress
veress.nikoletta@gmail.com

Country of production

Hungary

Target audience

Young adults, Teens

Animation technique

Drawing, Digital 2D - TVPaint

Estimated budget

55 000 EUR

Funding secured

15 000 EUR - Hungarian Film Fund

Stage of the project

production

Looking for

Distributor

Close

CEE Animation is supported by the Creative Europe – MEDIA Programme of the European Union and co-funded by state funds and foundations and professional organisations from the Czech Republic, Hungary, Poland, Slovakia and Slovenia.

More info
facebook