MOSS is a little dog who lives in a family with two children, MAX and ANNA. They live in a beautiful house, with a garden. It's all fun and games until one day things start to go wrong.
War breaks out and a bomb falls near home. MOSS hides under a bed, and when he comes out, the family is no longer there. He looks for them, without success. Bombs fall again and he runs out of the house.
He is now a stray dog, and joins a gang of dogs that live at the train station. MOSS makes a place in the gang, and together they have several adventures: they steal meat from a butcher, on the run they fall into the trap of of a decaying circus; they are sold to a military detachment where they have to guard prisoners of war; finally, they manage to escape the camp. Unfortunately, two of the gang's dogs lose their lives in the escape.
Back in the city MOSS finds Max and helps him look for Anna. Now she lives in an orphanage and due to the trauma she no longer speaks. Or will she? We'll find out!
MOSS is a story of war and cruelty, but it is also a story of friendship, reunion and love. Visually, we separate these two moments in very different tones. We take as a reference the painting of German Expressionism, the colors must give us feelings: reds, yellows, bright greens... for moments of battle; golden, and warm tones... for happy moments. The textures of the backgrounds are also a factor to highlight. We have to get the viewer to be able to smell the same as MOSS does. We should feel and smell humidity, dust, fire, grass.. In terms of photography, we want to work with general shots. Play with wide angles in the landscapes and at the same time emphasize the faces of our protagonists with close-ups. The frames will be almost pictorial. As for animation, it's traditional 2D. This technique should allow us to give strength and expressiveness to our canine protagonists and allow the viewer to empathize with them. The dogs will talk, but they still behave and run like dogs.