The Elixir of Immortality kept twin brother and sister Paul and Emma going through the ages, but is now all but gone. To make things worse, the two are cursed with the sins of the past. As penance, they have to chase down each and every solar eclipse, or they will both die. Paul – fallen so low that he is a hitman for hire now – loses Emma to unknown assailants while racing to the solar eclipse in Ephesus. He sets out to find her before the next one. The road to redemption leads Paul to the 1970s New York, where he will face other surviving members of their ominous Family, and find his way through a maze of corrupt cops and clergy drawn in by the promise of eternal life. Desperate to get his sister back, with a young and very inquisitive policewoman hot on his trail, Paul must confront his own guilty conscience and remember that he once was Apollo – God of Light, Music and Healing.
Immortal is an action-fantasy that transposes ancient Greek mythology into the modern day setting. It is fast moving and atmospheric, done in the slick and sexy comic-book style of Jim Holdaway’s Modesty Blaise or Alex Raymond’s Rip Kirby - and feels like Jason Bourne or John Wick. The premise originated from a series of questions: "What if the ancient Greek gods were alive today? How would they fit in? And, are they indeed - gods?" We want to dethrone the pantheon and make them misfits and outlaws desperately trying to survive while searching for their lost identity. A brother must find himself while he searches for his sister, locked in the battle that transcends boundaries of space and time. And time is running out. In Immortal, the ticking clock from Zinnemann’s High Noon takes the shape of the total solar eclipse looming in the sky. Our Wild West town is made out of crumbling marble. And our characters must chose between immortality, and doing the right thing.