Mar 10 | 14:00—15:00 | Case Study
Mechanical Rigging in Maya: From Start to Finish
This workshop will cover the rigging process of mechanical prop in Autodesk Maya, from start to finish, showing how AI can handle repetitive tasks, speed up work, and help us solve problems.
Daniel Beňovič is a 3D Animator & Technical Artist based in Slovakia, with background in motion graphics and animation, having created ads for major brands and television. His experience in animation has transitioned into the gaming industry, where he now focuses on enhancing rigging and animation at Nine Rocks Games. Utilizing skills in Autodesk Maya and scripting, Daniel contributes to the game Way of the Hunter.
The event is organized by CEE Animation and CEEA Workshop, financially supported by Creative Europe MEDIA, Czech Audiovisual Fund, Audiovisual Producers´ Association and Ministry of Culture Czech Republic.