Filip Mašek is an animator, director, VFX supervisor and cinematographer working in animation, digital post-production and video game development. He uses his experience with motion capture technology and real-time rendering in the Unreal Engine to produce animation. After successfully transferring his experience and techniques from video games to commercial production, he decided to apply these techniques to creating an animated film.
CEE Animation Rise & Shine •
16/04/2026
Rise and Shine 2026 Selection Announced
CEE Animation Workshop •
31/03/2026
Join the first IP-Thlone Workshop on IP Management in Animation – Anima Mundi
CEE Animation Experience •
31/03/2026
AI Keynote: How to Maximise Your Business and Opportunities
CEE Animation Talks •
30/03/2026