Filip Mašek is an animator, director, VFX supervisor and cinematographer working in animation, digital post-production and video game development. He uses his experience with motion capture technology and real-time rendering in the Unreal Engine to produce animation. After successfully transferring his experience and techniques from video games to commercial production, he decided to apply these techniques to creating an animated film.
CEE Animation Workshop •
24/09/2026
B2B Exchange I CEE Animation Lab – Apply now for 2026!
CEE Animation Workshop •
24/09/2026
ANIMA SPIRIT 2027 – Call is open!
CEE Animation Talks •
21/09/2026
CEEA Talks: Sabine Andersone on BAMU and Latvian Animation: ”The time to reconnect and build Baltic partnerships”
CEE Animation Forum •
17/09/2026