Filip Mašek is an animator, director, VFX supervisor and cinematographer working in animation, digital post-production and video game development. He uses his experience with motion capture technology and real-time rendering in the Unreal Engine to produce animation. After successfully transferring his experience and techniques from video games to commercial production, he decided to apply these techniques to creating an animated film.
CEE Animation Workshop •
04/06/2026
Call for Applications: EU-JAPAN Animation Business Workshop 2026
CEE Animation Talks •
01/06/2026
CEEA Talks: Luce Grosjean (Miyu Distribution) “I Can Do This Job Without the Films, Just With the People”
CEE Animation Workshop •
27/05/2026
CEE Animation Workshop 2026: Module 2 in Full Swing
CEE Animation Workshop •
21/05/2026