Filip Mašek is an animator, director, VFX supervisor and cinematographer working in animation, digital post-production and video game development. He uses his experience with motion capture technology and real-time rendering in the Unreal Engine to produce animation. After successfully transferring his experience and techniques from video games to commercial production, he decided to apply these techniques to creating an animated film.
CEE Animation Talks •
28/10/2026
CEEA Talks: Anita Doron on scriptwriting: “When in doubt, be deranged!”
CEE Animation Forum •
28/10/2026
CEE Animation Forum: Programme · Projects · Info
CEE Animation Workshop •
27/10/2026
Fourth edition of Animation Lab DOK Leipzig already underway!
CEE Animation Workshop •
16/10/2026