Filip Mašek is an animator, director, VFX supervisor and cinematographer working in animation, digital post-production and video game development. He uses his experience with motion capture technology and real-time rendering in the Unreal Engine to produce animation. After successfully transferring his experience and techniques from video games to commercial production, he decided to apply these techniques to creating an animated film.
CEE Animation Forum •
12/07/2026
CEE Animation Forum Announces the 2026 Selection
CEE Animation Talks •
30/06/2026
CEEA Talks: Zsuzsanna Vincze & Tibor Bánóczki: “There’s no such thing as a typical MOME style”
CEE Animation Workshop •
18/06/2026
A New Platform for Discovering Animated Film Arrives in Europe – Animation HUB
Animation Today •
08/06/2026