Filip Mašek is an animator, director, VFX supervisor and cinematographer working in animation, digital post-production and video game development. He uses his experience with motion capture technology and real-time rendering in the Unreal Engine to produce animation. After successfully transferring his experience and techniques from video games to commercial production, he decided to apply these techniques to creating an animated film.
CEE Animation Workshop •
08/10/2026
Animation HUB Introduces the Young Audience Rating System
CEE Animation Workshop •
06/10/2026
IP in Animation Lab in Pilsen – Applications open now!
CEE Animation Talks •
29/09/2026
CEEA Talks: Martina Peštaj: “When you offer children something truly good, they recognise it”
CEE Animation Workshop •
24/09/2026