Filip Mašek

Filip Mašek is an animator, director, VFX supervisor and cinematographer working in animation, digital post-production and video game development. He uses his experience with motion capture technology and real-time rendering in the Unreal Engine to produce animation. After successfully transferring his experience and techniques from video games to commercial production, he decided to apply these techniques to creating an animated film.

Close

CEE Animation is supported by the Creative Europe – MEDIA Programme of the European Union and co-funded by state funds and foundations and professional organisations from the Czech Republic, Hungary, Poland, Slovakia and Slovenia.

More info
facebook