Filip Mašek is an animator, director, VFX supervisor and cinematographer working in animation, digital post-production and video game development. He uses his experience with motion capture technology and real-time rendering in the Unreal Engine to produce animation. After successfully transferring his experience and techniques from video games to commercial production, he decided to apply these techniques to creating an animated film.


Animation Today •
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CEE Animation Market at Anifilm 2025

Animation Today •
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CEE Animation Pitches at MIFA 2025

CEE Animation Experience •
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AI keynote: From Scrappy Idea to Festival Darling: The Making of Pelikan Blue

Animation Today •
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